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Model Visualization (2009-2014)

    Humans are consumers of 3D models for training, oversight, operations and presentation. My research investigated new methods for immersive display that enhanced these tasks. Approaches included non-photorealistic techniques for feature highlighting, point splatting, hole filling for imperfect data, adaptive BRDF selection, radiance estimation and geometry image parameterizations. I later dabbled in 3D printing of robot-made models as tools for science analysis and outreach.